(minor spoilers)". When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Includes 16 settlers … Archived. Includes 16 settlers with passive settlement bonuses and 14 level 4 merchants. Settlements in Fallout 4 can only thrive if you have enough settlers in them to do all your work. Fallout 4 throws a number of settlements at you almost immediately, but some are more promising and satisfying than others. I would rescue them. That NEVER happens anymore. Only necessary if you use the optional file(s). If you want more than 20 settlers all you have to do is type player.setav charisma 99 but be warned because this might ruin future gameplay because you can now convince anyone, but without mods this is the only way how to. This can however be further increased by wearing items that increase your charisma. Fallout 4 expert merchants. Copyright © 2020 Robin Scott. Fixed issue with recruitment dialogue quests not completing after being recruited. 4 Best: Requires a quest to be completed and/or located in a high level area. Changelog from Version 3.0: Accidentally gave Phineas some of Kim’s lines, removed; Changelog from Version 2.6: Added 4 new recruitable settlers – Dyson (Diamond City Security), Genevieve (Diamond City Upper Stands), Rose (Goodneighbor Third Rail), and Phineas (Oberland Station). New Settlers - Z4-54, Frankie, Scorcher, Sanchez, Julia, Carol, and Carl. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. They would ask for a place to live, and I could choose a settlement for them. Jul 27, 2016 @ 9:03pm Can't recruit any named settlers. Fallout 4. Added clean up script to complete any running quests for settlers that have already been recruited. you must have an active recruitment beacon for more settlers to come. Apparently there are named settlers scattered across the commonwealth that you can recruit. Fallout 4. Talk about quests, gameplay mechanics, perks, story, characters, ... Recruitable Settlers. Fallout 4. Fallout 4: Recruitable Settler for Tales from the Commonwealth mod 4 Better: May require a quest to be completed before they can be recruited. Please see posted article or the "Settler Tracker" section in the configuration holotape. Learn more here. Configuration holotape added to switch settler status between essential, protected, and mortal. There are quite a few random encounters that Ive seen. If you wanted more named settlers like Sheffield or level 4 merchants without all the hassle, then this is, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Added settler tracker in config holotape. Fallout 4 wikia seems to confirm that: Each settlement has a default max population of 10 settlers plus each point of charisma your character has, totaling to a maximum of 20 settlers. Help . Fallout 4 > General Discussions > Topic Details. Check out this article to find out How To Get More Settlers For Your Settlements In Fallout 4! Multiple merchants can be found in major settlements such as Diamond City, Bunker Hill and Far Harbor, but others can be found in unmarked locations. Now the only way to recruit is the radio towers which I dont much care for. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, V3.0.0 – Settler Locations and Requirements:HardingLocation: Cappy's CafeRequirements: Complete "Star Control"Bonus: +5 DefenseTalonLocation: Cola-Cars ArenaRequirements: Complete "Safari Adventure"Bonus: +5 DefenseThrasherLocation: Nuka-CadeRequirements: Complete "High Noon at the Gulch"Bonus: +5 DefenseTinaLocation: Tina's Pharmacy (Bradberton)Requirements: Complete "A World of Refreshment"Bonus: +2 Settlement Income---ChuckLocation: Nuka-World BackstageRequirements: Level 25Bonus: Level 4 merchant (Clothing)LockjawLocation: Lockjaw's Shack (South of Somerville Place)Requirements: Level 25Bonus: Level 4 merchant (General, Pack Gear)ReynoldsLocation: Reynolds' Refuge (South of Gunners Plaza)Requirements: Level 25Bonus: Level 4 merchant (General, Operator Gear)VexLocation: Abandoned house next to Natick Red Rocket.Requirements: Level 25Bonus: Level 4 merchant (General, Disciple Gear)V2.2.0 – Settler Locations and Requirements:ScorcherLocation: Small shack east of the SlogRequirements: NoneBonus: NoneSanchezLocation: Outside WRVR Radio StationRequirements: NoneBonus: NoneZ4-54Location: Small shack west of Ranger CabinRequirements: NoneBonus: NoneJuliaLocation: Malden Middle SchoolRequirements: Complete "Vault 75"Bonus: +2 Scavenging and +2 Food ProductionFrankieLocation: Atom Cats GarageRequirements: Level 20Bonus: +5 DefenseCarolLocation: Glowing Sea CraterRequirements: Complete "The Glowing Sea"Bonus: Absorbs radiation from nearby alliesCarlLocation: Small shack northwest of ArcJet SystemsRequirements: Level 20Bonus: Absorbs radiation from nearby alliesV2.1.0 – Settler Locations and Requirements:P8-62Location: Small shack south of Recon Bunker ThetaRequirements: Level 20Bonus: Exposes nearby synth infiltrators in your settlementP9-23Location: Drumlin Diner north of East Boston Preparatory School/near back entrance to Mechanist's Lair Requirements: Level 20Bonus: Exposes nearby synth infiltrators in your settlementNuka BuddyLocation: Dock Warehouse behind Shamrock TaphouseRequirements: Leveled Terminal + Robotics Expert rank 1Bonus: +30 Bonus Happiness, dispenses Ice Cold Nuka ColaNote: Not commandable, behaves similarly to Drinkin BuddyV2.0.0 – Settler Locations and Requirements:GeorgeLocation: Small shack under highway south of CovenantRequirements: NoneBonus: NoneAliceLocation: Concord SpeakeasyRequirements: NoneBonus: NoneRickLocation: Boylston ClubRequirements: NoneBonus: NoneKatLocation: Marlborough HouseRequirements: NoneBonus: NoneHerbertLocation: Lonely ChapelRequirements: NoneBonus: NoneV1.0.1 – Settler Locations and Requirements:Tier 1 Settlers BettyLocation: Diamond City – MarketRequirements: NoneBonus: NoneErnieLocation: Goodneighbor – Hotel RexfordRequirements: NoneBonus: None ChelseaLocation: Small garage in alcove southwest of Bunker HillRequirements: NoneBonus: NoneGusLocation: Shack northwest of Outpost ZimonjaRequirements: NoneBonus: NoneTier 2 SettlersOld Man JenkinsLocation: Mystic PinesRequirements: NoneBonus: +2 Scavenging (Equivalent to a scavenging station)JennyLocation: Vault 81 - AtriumRequirements: Hole in the WallBonus: +10 Bonus Happiness (Equivalent to level 1 clinic) Al HarringtonLocation: Diamond City - Upper StandsRequirements: Unlikely ValentineBonus: +2 Settlement Income (Equivalent to level 1 clinic)Initiate ArdenLocation: Cambridge Campus DinerRequirements: Call to ArmsBonus: +5 Settlement DefenseEllie SattlerLocation: Fiddler’s Green Trailer Estates – Underground BunkerRequirements: None:Bonus: +2 Settlement Food ProductionTier 3 SettlersCharles McDermottLocation: Relay Tower OMC-810Requirements: NoneBonus: Tier 4 Merchant (Clinic)Sells: Additional leveled rare medical supplies and material shipmentsJimmy TudeskiLocation: Destroyed house next to Museum of Witchcraft Requirements: The Devil’s DueBonus: Tier 4 Merchant (Weapons)Sells: Additional leveled rare ammunition and material shipmentsLouLocation: Quincy Police StationRequirements: NoneBonus: Tier 4 Merchant (Armor)Sells: Leveled power armor pieces and modificationsDorisLocation: Goodneighbor – The Third RailRequirements: The Big DigBonus: Tier 4 Merchant (Bar)Sells: Additional leveled rare drinks and material shipmentsJinxLocation: Inside abandoned house near USS ConstitutionRequirements: Last Voyage of the USS ConstitutionBonus: Tier 4 Merchant (General)Sells: Additional material shipmentsDorothyLocation: Dock behind Four-Leaf Fishpacking PlantRequirements: Here There Be MonstersBonus: Tier 4 Merchant (Clothing)Sells: Randomized rare clothing not normally sold/dropped and additional material shipments.
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